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3D Network Topology with Spline Data Particles
codingclaudegpt4gemini
Designs a 3D network of nodes linked by Catmull-Rom splines with particles flowing as data packets; use for cybernetic data-flow visualizations.
Prompt
I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes.
Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
Requirements:
Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines.
Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies.
Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds.
Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics.
Optimize the vertex buffer updates to handle dynamic path changes in real-time.
Imported from the original source by fka, licensed CC0-1.0.
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